Skin Creation
Instructions
1. Create a copy of the template skin folder located in /home/pi/RGB-Pi/images/skins
and change to the name that you like.
2. Draw the different parts:
Backgrounds
It is recommended to leave the backgrounds as simple and plain as possible, using few and dark colours. This will improve the text readability.
NOTE: all system menus support independent backgrounds. You can create different BGs for every system option menues creating the corresponding files:
screen.png screen_retroarch.png equalizer.png sound.png sound_retroarch.png bluetooth.png control.png control_retroarch.png network_retroarch.png ext_data_source.png system_retroarch.png information.png system.png advanced.png game_menu.png
Bezels
- Red area: this is the overscan area. Do not draw important things here since most TVs won't display this area.
- Blue area: this is the main drawing area. It is calculated in a very conservative way so that every TV will display its content.
- Yellow area: this corresponds to text areas so be careful with what you put here because text could result unreadable.
- Green area: this is an optional drawing area:
Bezels - Transparent
Make the adjustments to fit these transparency images into the bezel area. The simplest way is to make a selection in the bezel empty area and create a new image based on that selection. The recommended opacity is >= 50% for improving the text readability.
UI
- arcade-*, flag-*, freq-*, region-*: all of them corresponds to the different UI selectors.
- logo: it is the image displayed in the screensaver.
- selector-front-* and selector-back-*: these are the images used for the text item selectors. The front ones are displayed on top of the text and the back ones behind the text.
- NOTE: the back selector images are not provided in the template, so if you want to use the same you just simply make a copy of the front ones and rename them.
skin.ini
- position : used for setting the position of various elements.
- color : allows to make changes in the colour palette.
- NOTE: do note that this is a skin engine and not a theme engine. That means that we don't have nor want to go into more detailed granularity for making things easier. This also constrains a little the things you can do. In this case, Do note that changing a color affects all elements using the same.
- extra :
- item_indicator : enable or disable the default blinking triangle at the left of text items.
- text_shadows :: enable or disable the 1px black shadow displayed on all UI text elements (including all icons).