Difference between revisions of "KickHarness"

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El KickHarness es un conector externo al JAMMA utilizado comunmente en placas CPS para dotar al juego de dos botones extras por jugador.
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The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.
  
Como podemos conectar esto cables extra en nuestro RGB-Pi JAMMA? Hay dos opciones, a través del propio jamma convirtiéndolo en un modelo jamma+ o a través de los puntos localizados en la placa.
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How can we connect this extra cables in our RGB-Pi JAMMA?
  
Si vemos el pinout de nuestra placa jamma tenemos los pines 26 y 27 para los botones 5 y 6 del player1 y d y e para los del Player2
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  Kick
 
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  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
   ┃P2 Button5      d┃26    Button5 P1┃
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  ┃P2 Button4      4┃6      Button6 P1┃
   ┃P2 Button6      e┃27    Button6 P1┃
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   ┃P2 Button5      5┃5      Button5 P1┃
  ┃GND            f┃28            GND┃
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   ┃P2 Button6      6┃4      Button4 P1┃
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
  
En un jamma estándar nos encontraríamos esto:
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On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.
 
 
 
 
  ┃                d┃26              ┃
 
  ┃GND            e┃27            GND┃
 
  ┃GND            f┃28            GND┃
 
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
 
 
Se trataría de recolocar los cables de masa de los pines 27 y e en 28 y f dejando libres 26,27,d y e para soldar unos cables en dirección a un conector hacia el KickHarness.
 
 
 
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La segunda opción es conectarlo a los puntos que tenemos en la placa con el nombre de P1B9 P1B10 P2B9 y P2B10, el nombre ya nos dice cuales son del player1 y cuales del player2 asi como el orden, boton 9 seria el boton 5 del kickharness y el boton 10 seria el boton 6,soldaremos ahí los cables hacia el conector.
 
  
Una vez terminado mapearemos de nuevo los controles.
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Once ended, we need to perform the remapping of the controllers.

Latest revision as of 09:13, 3 May 2020

The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.

How can we connect this extra cables in our RGB-Pi JAMMA?

  Kick
  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
  ┃P2 Button4      4┃6      Button6 P1┃
  ┃P2 Button5      5┃5      Button5 P1┃
  ┃P2 Button6      6┃4      Button4 P1┃
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛

On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.

Once ended, we need to perform the remapping of the controllers.