Difference between revisions of "KickHarness"

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El KickHarness es un conector externo al JAMMA utilizado comunmente en placas CPS para dotar al juego de dos botones extras por jugador.
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The KickHarness is an external connector for the JAMMA used in CPS boards to provide the games two extra buttons per player.
  
Como podemos conectar esto cables extra en nuestro RGB-Pi JAMMA? Hay dos opciones, a través del propio jamma convirtiéndolo en un modelo jamma+ o a través de los puntos localizados en la placa.
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How can we connect this extra cables in our RGB-Pi JAMMA? There are two available options:
  
Si vemos el pinout de nuestra placa jamma tenemos los pines 26 y 27 para los botones 5 y 6 del player1 y d y e para los del Player2
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=== 1. Through the jamma itself, transforming the same into a jamma+ model ===
 
 
 
 
The KickHarness is an external connector for the JAMMA used in CPS boards to provide the game with two extra buttons per player.<br>
 
How can we connect this extra cables in our RGB-Pi JAMMA? There are two options. Through the jamma itself making it a jamma+ model or through the points located on the board.<br>
 
On the jamma board we have pins 26 and 27 for buttons 5 and 6 for player 1 and d and e for Player2
 
  
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On the jamma board, we have pins 26 and 27 for buttons 5 and 6 for player1 and <d> and <e> for Player2
  
 
   ┃P2 Button5      d┃26    Button5 P1┃
 
   ┃P2 Button5      d┃26    Button5 P1┃
Line 15: Line 11:
 
   ┃GND            f┃28            GND┃
 
   ┃GND            f┃28            GND┃
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
En un jamma estándar nos encontraríamos esto:<br>
 
 
In a standard jamma configuration we would find this:
 
In a standard jamma configuration we would find this:
 
  
 
   ┃                d┃26              ┃
 
   ┃                d┃26              ┃
Line 24: Line 17:
 
   ┃GND            f┃28            GND┃
 
   ┃GND            f┃28            GND┃
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
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Everything boils down to rewire the pins 27 GND and <e> GND to the 28 and <f> leaving free 26, 27, <d> and <e> for soldering some wires into a KickHarness connector.
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=== 2) Through the points located on the board ===
  
Se trataría de recolocar los cables de masa de los pines 27 y e en 28 y f dejando libres 26,27,d y e para soldar unos cables en dirección a un conector hacia el KickHarness.
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The second option is connecting it to the points in the board with the labels P1B9 P1B10 P2B9 and P2B10. The name is self-explaining which one is for player1, player2 and its sorting. Button 9 and 10 are buttons 5 and 6 in the kickHarness and button 10, so we would solder the wires there to the connector.
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La segunda opción es conectarlo a los puntos que tenemos en la placa con el nombre de P1B9 P1B10 P2B9 y P2B10, el nombre ya nos dice cuales son del player1 y cuales del player2 asi como el orden, boton 9 seria el boton 5 del kickharness y el boton 10 seria el boton 6,soldaremos ahí los cables hacia el conector.
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Once ended, we need to perform the remapping of the controllers.
  
Una vez terminado mapearemos de nuevo los controles.
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=== Bonus Option ===
  
Si ninguna de estas opciones nos convence porque no queréis soldar también existen unos adaptadores de KickHarness a jamma+ que introduce los botones a través del jamma y además trae incorporado como extra un voltimetro muy interesante, se llama:
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If you don't like soldering, there exists adapters for KickHarness to jamma+ which add the buttons through the jamma and include a voltimeter as an extra:  
  
 
'''JNX v1.3 Atlas Adapter'''
 
'''JNX v1.3 Atlas Adapter'''
  
 
[[File:Atlas.jpg|400px|thumb|left|Haz click para ampliar]]
 
[[File:Atlas.jpg|400px|thumb|left|Haz click para ampliar]]

Revision as of 18:12, 1 May 2020

The KickHarness is an external connector for the JAMMA used in CPS boards to provide the games two extra buttons per player.

How can we connect this extra cables in our RGB-Pi JAMMA? There are two available options:

1. Through the jamma itself, transforming the same into a jamma+ model

On the jamma board, we have pins 26 and 27 for buttons 5 and 6 for player1 and <d> and <e> for Player2

  ┃P2 Button5      d┃26     Button5 P1┃
  ┃P2 Button6      e┃27     Button6 P1┃
  ┃GND             f┃28            GND┃
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛

In a standard jamma configuration we would find this:

  ┃                d┃26               ┃
  ┃GND             e┃27            GND┃
  ┃GND             f┃28            GND┃
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛

Everything boils down to rewire the pins 27 GND and <e> GND to the 28 and <f> leaving free 26, 27, <d> and <e> for soldering some wires into a KickHarness connector.

2) Through the points located on the board

The second option is connecting it to the points in the board with the labels P1B9 P1B10 P2B9 and P2B10. The name is self-explaining which one is for player1, player2 and its sorting. Button 9 and 10 are buttons 5 and 6 in the kickHarness and button 10, so we would solder the wires there to the connector.

Once ended, we need to perform the remapping of the controllers.

Bonus Option

If you don't like soldering, there exists adapters for KickHarness to jamma+ which add the buttons through the jamma and include a voltimeter as an extra:

JNX v1.3 Atlas Adapter

Haz click para ampliar